Last Stone's Day
Description
Acquisitions Incorporated's C-Team has been tasked with running The Dran & Courtier during the all-important Last Stone's Day festival.
Become the ultimate service industry team by purchasing skills using the hard-earned cash between each service.
Take orders! Cook treats! Bus tables! SCHMOOZE! Do everything you can to keep the inn's patrons happy until Prophetess Dran returns.
How to Play
Use Donaar to bring a patron to empty table.
Use Walnut to take an order, bring the order to the cook, then deliver the cornerstone to the patron.
Use K'Thriss to clean dirty tables, then clean the plate at the busser station.
Status | Released |
Platforms | HTML5 |
Release date | Feb 25, 2024 |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | Ronnietheb3ar |
Genre | Simulation |
Made with | Unity |
Tags | Game Boy, Management, Pixel Art, Point & Click, Retro, Short |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Comments
Log in with itch.io to leave a comment.
Greetings C-Team,
we hope you doing great. I am Areeba Malik (aka Titania) from the BrewOtaku-Team, we are launching our first homebrew gaming magazine soon. We loved your work and we have mentioned your game "Last Stone’s Day” in our very first issue.
Please share your contact details if you would like to have a digital copy of our magazine. As we intend to sell the magazine at a very affordable price, you would need to keep it confidential for you only, of course you would get a free copy.
We look forward to hearing from you soon.
Kind regards
Areeba Malik (Titania)
Great little game! The day countdown is a cool progression system. Walnut transforming into a weasel made me so happy.
Nice one!
Last Stone's Day Gameplay
What a gem found on the recent page!
The game reminds me of that one game Diner Dash. The aesthetics are amazing while colored like a Gameboy. Well polished in the end too!
In other words, worth your time!
Diner Dash! Yes! That game was certainly an inspiration.
I'm glad you enjoyed the visuals, limiting myself to a Gameboy palette and a tiny, fixed resolution was pretty tough @_@